강의자료 |
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[강의자료]게임_강민수_3dsmax 기초 |
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00:00:00 |
1강 [이론] Viewport 화면제어 및 UI 세팅 |
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Chapter_01_01_Hotkey and UI (1) |
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00:14:26 |
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Chapter_01_01_Hotkey and UI (2) |
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00:18:46 |
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Chapter_01_02_Viewport Control (1) |
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00:17:49 |
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Chapter_01_02_Viewport Control (2) |
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00:13:38 |
2강 [이론] 좌표축의 이해 |
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Chapter_02_01_오브젝트의 생성 및 종류 |
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00:13:53 |
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Chapter_02_02 좌표축의 이해 1 |
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00:16:10 |
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Chapter_02_02 좌표축의 이해 2 |
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00:14:36 |
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Chapter_02_02 좌표축의 이해 3 |
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00:19:46 |
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Chapter_02_03_Transform Tool box |
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00:17:13 |
3강 [실습] Editable Polygon 편집 |
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Chapter_03_01 modifier의 이해 |
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00:15:47 |
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Chapter_03_02 Editable polygon 과 Editpoly |
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00:18:31 |
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Chapter_03_03 Editable polygon Sub_object Selection |
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00:18:01 |
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Chapter_03_04 polygon 구성요령 |
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00:21:09 |
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Chapter_03_05 Editable polygon 편집기능 (1) |
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00:18:34 |
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Chapter_03_05 Editable polygon 편집기능 (2) |
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00:17:43 |
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Chapter_03_05 Editable polygon 편집기능 (3) |
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00:12:31 |
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Chapter_03_05 Editable polygon 편집기능 (4) |
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00:15:54 |
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Chapter_03_05 Editable polygon 편집기능 (5) |
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00:08:10 |
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Chapter_03_06 Editable polygon 기능연습(1) |
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00:27:41 |
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Chapter_03_06 Editable Polygon 기능연습(2) |
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00:14:31 |
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Chapter_03_06 Editable Polygon 기능연습(3) |
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00:10:18 |
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Chapter_03_06 Editable Polygon 기능연습(4) |
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00:27:25 |
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Chapter_03_07 Mirror와 Symmetry |
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00:06:36 |
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Chapter_03_07 Snap의 활용 |
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00:10:13 |
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Chapter_03_08 PolyTool 기능학습 |
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00:20:24 |
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Chapter_03_09 Subdivide modeling |
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00:12:21 |
4강 [실습] GoingMerry호 Modeling |
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Chapter_04_01 Reference Image Setting |
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00:16:33 |
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Chapter_04_02 Base Body Modeling |
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00:16:16 |
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Chapter_04_03 Shell modeling |
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00:19:45 |
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Chapter_04_04 Subdivide Modeling |
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00:20:21 |
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Chapter_04_05 Create shape from Selection |
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00:15:50 |
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Chapter_04_06 Helix and Detail (1) |
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00:17:31 |
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Chapter_04_06 Helix and Detail (2) |
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00:10:51 |
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Chapter_04_07 3kinds of Copies |
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00:14:58 |
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Chapter_04_08 Spacing tool |
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00:13:03 |
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Chapter_04_09 Select by Category |
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00:15:20 |
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Chapter_04_10 Edge Build Theory |
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00:20:55 |
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Chapter_04_11 Rudder blade modeling |
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00:25:43 |
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Chapter_04_12 useful scripts (1) |
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00:12:54 |
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Chapter_04_12 useful scripts (2) |
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00:19:15 |
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Chapter_04_13 (1) FFD Modifier |
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00:15:29 |
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Chapter_04_13 (2) Name Selection |
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00:14:49 |
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Chapter_04_14 Make Holes |
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00:24:07 |
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Chapter_04_15 Cannon modeling |
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00:16:44 |
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Chapter_04_16 Link Feature |
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00:21:55 |
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Chapter_04_17 Curved modeling (1) |
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00:14:58 |
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Chapter_04_17 Curved modeling (2) |
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00:14:55 |
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Chapter_04_17 Curved modeling (3) |
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00:17:55 |
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Chapter_04_18 Edge Build Technique |
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00:27:11 |
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Chapter_04_19_1 Mast modeling (1) |
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00:21:24 |
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Chapter_04_19_2 Mast modeling (2) |
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00:18:14 |
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Chapter_04_20 Net modeling |
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00:18:42 |
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Chapter_04_21 Rope modeling |
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00:17:26 |
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Chapter_04_22 Cabin modeling |
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00:18:12 |
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Chapter_04_23 Detail modeling |
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00:24:21 |
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Chapter_04_24 Finals |
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00:24:40 |
5강 [이론] Material과 Texture 입문 |
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Chapter_05_00 Renderer의 종류 |
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00:13:01 |
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Chapter_05_01 Scanline Lighting (1) |
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00:23:05 |
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Chapter_05_01 Scanline Lighting (2) |
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00:18:46 |
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Chapter_05_02 UVW and Unwrap |
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00:24:22 |
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Chapter_05_03 UVW mapping & Map Channel |
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00:21:07 |
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Chapter_05_04 Material ID |
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00:17:05 |
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Chapter_05_05 Unwrap (1) |
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00:19:27 |
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Chapter_05_05 Unwrap (2) |
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00:15:49 |
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Chapter_05_05 Unwrap (3) |
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00:15:24 |
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Chapter_05_05 Unwrap Exercise |
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00:24:39 |
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Chapter_05_06 Material Editor and Texture 관리 |
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00:24:55 |
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Chapter_05_07 Mat.Para (1) Diffuse, Self Illumination |
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00:22:03 |
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Chapter_05_07 Mat.Para (2) Specular, Glossness, Opacity |
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00:21:54 |
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Chapter_05_07 Mat.Para (3) Bump,Normal |
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00:20:39 |
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Chapter_05_07 Mat.Para (4) Reflection Refraction |
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00:20:10 |
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Chapter_05_07 Mat.Para (5) Displace map |
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00:18:46 |
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Chapter_05_07 Mat.Para (6) Material Wrap Up |
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00:15:32 |
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Chapter_05_08 Material Composit (1)_Viewport Layout |
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00:17:46 |
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Chapter_05_08 Material Composit (2)_Scratch Teapot |
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00:29:35 |
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Chapter_05_08 Material Composit (3)_Mountain and River (1) |
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00:36:15 |
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Chapter_05_08 Material Composit (3)_Mountain and River (2) |
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00:33:31 |
6강 [이론] V ray Render 입문(Basic) |
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Chapter_06_01 V ray Render setting |
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00:12:11 |
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Chapter_06_02 V ray Scene setting |
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00:15:24 |
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Chapter_06_03 V ray Lighting setting |
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00:14:21 |
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Chapter_06_04 V ray materials (1) |
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00:22:41 |
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Chapter_06_04 V ray materials (2) |
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00:19:03 |
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Chapter_06_04 V ray materials (3) |
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00:24:06 |
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Chapter_06_04 V ray materials (4) |
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00:21:47 |
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Chapter_06_05 V ray Mat. Composit |
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00:21:21 |
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Chapter_06_06 Tree and Leaves Modeling (1) |
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00:26:32 |
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Chapter_06_06 Tree and Leaves Modeling (2) |
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00:20:47 |
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Chapter_06_07 V ary material Ocean |
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00:13:09 |
7강 [실습] 주요 모델링 기법 보강 |
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Chapter_07_01 Array (Pattern modeling) |
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00:09:56 |
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Chapter_07_02 Boolean Modeling |
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00:24:09 |
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Chapter_07_03 Line modeling |
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00:33:00 |
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Chapter_07_04 Modeling Management |
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00:21:52 |
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Chapter_07_05 Edge Edit Function Summary |
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00:51:35 |
8강 [이론] 텍스쳐 제작 (Render to Texture) |
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Chapter_08_01 Render to Texture |
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00:18:46 |
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Chapter_08_02 RTT No projection (1) |
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00:21:21 |
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Chapter_08_02 RTT No projection (2) |
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00:16:47 |
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Chapter_08_03 RTT Projection (1) |
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00:29:47 |
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Chapter_08_03 RTT Projection (2) |
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00:19:53 |
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Chapter_08_03 RTT Projection (3) |
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00:21:16 |
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Chapter_08_03 RTT Projection (4) |
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00:14:09 |
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Chapter_08_04 Data Channel |
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00:17:43 |
9강 [총정리] GoingMerry호 완성 |
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Chapter_09_01 GM Unwrap (1) |
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00:29:41 |
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Chapter_09_01 GM Unwrap (2) |
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00:27:25 |
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Chapter_09_02 Assign Material (1) |
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00:25:17 |
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Chapter_09_02 Assign Material (2) |
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00:25:37 |
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Chapter_09_03 Render to Texture |
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00:24:39 |
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Chapter_09_04 Texture setting |
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00:38:12 |
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Chapter_09_05 Wrap up |
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00:20:15 |