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Course Curriculum

강의자료
[강의자료]게임_강민수_3dsmax 기초 00:00:00
1강 [이론] Viewport 화면제어 및 UI 세팅
Chapter_01_01_Hotkey and UI (1) 00:14:26
Chapter_01_01_Hotkey and UI (2) 00:18:46
Chapter_01_02_Viewport Control (1) 00:17:49
Chapter_01_02_Viewport Control (2) 00:13:38
2강 [이론] 좌표축의 이해
Chapter_02_01_오브젝트의 생성 및 종류 00:13:53
Chapter_02_02 좌표축의 이해 1 00:16:10
Chapter_02_02 좌표축의 이해 2 00:14:36
Chapter_02_02 좌표축의 이해 3 00:19:46
Chapter_02_03_Transform Tool box 00:17:13
3강 [실습] Editable Polygon 편집
Chapter_03_01 modifier의 이해 00:15:47
Chapter_03_02 Editable polygon 과 Editpoly 00:18:31
Chapter_03_03 Editable polygon Sub_object Selection 00:18:01
Chapter_03_04 polygon 구성요령 00:21:09
Chapter_03_05 Editable polygon 편집기능 (1) 00:18:34
Chapter_03_05 Editable polygon 편집기능 (2) 00:17:43
Chapter_03_05 Editable polygon 편집기능 (3) 00:12:31
Chapter_03_05 Editable polygon 편집기능 (4) 00:15:54
Chapter_03_05 Editable polygon 편집기능 (5) 00:08:10
Chapter_03_06 Editable polygon 기능연습(1) 00:27:41
Chapter_03_06 Editable Polygon 기능연습(2) 00:14:31
Chapter_03_06 Editable Polygon 기능연습(3) 00:10:18
Chapter_03_06 Editable Polygon 기능연습(4) 00:27:25
Chapter_03_07 Mirror와 Symmetry 00:06:36
Chapter_03_07 Snap의 활용 00:10:13
Chapter_03_08 PolyTool 기능학습 00:20:24
Chapter_03_09 Subdivide modeling 00:12:21
4강 [실습] GoingMerry호 Modeling
Chapter_04_01 Reference Image Setting 00:16:33
Chapter_04_02 Base Body Modeling 00:16:16
Chapter_04_03 Shell modeling 00:19:45
Chapter_04_04 Subdivide Modeling 00:20:21
Chapter_04_05 Create shape from Selection 00:15:50
Chapter_04_06 Helix and Detail (1) 00:17:31
Chapter_04_06 Helix and Detail (2) 00:10:51
Chapter_04_07 3kinds of Copies 00:14:58
Chapter_04_08 Spacing tool 00:13:03
Chapter_04_09 Select by Category 00:15:20
Chapter_04_10 Edge Build Theory 00:20:55
Chapter_04_11 Rudder blade modeling 00:25:43
Chapter_04_12 useful scripts (1) 00:12:54
Chapter_04_12 useful scripts (2) 00:19:15
Chapter_04_13 (1) FFD Modifier 00:15:29
Chapter_04_13 (2) Name Selection 00:14:49
Chapter_04_14 Make Holes 00:24:07
Chapter_04_15 Cannon modeling 00:16:44
Chapter_04_16 Link Feature 00:21:55
Chapter_04_17 Curved modeling (1) 00:14:58
Chapter_04_17 Curved modeling (2) 00:14:55
Chapter_04_17 Curved modeling (3) 00:17:55
Chapter_04_18 Edge Build Technique 00:27:11
Chapter_04_19_1 Mast modeling (1) 00:21:24
Chapter_04_19_2 Mast modeling (2) 00:18:14
Chapter_04_20 Net modeling 00:18:42
Chapter_04_21 Rope modeling 00:17:26
Chapter_04_22 Cabin modeling 00:18:12
Chapter_04_23 Detail modeling 00:24:21
Chapter_04_24 Finals 00:24:40
5강 [이론] Material과 Texture 입문
Chapter_05_00 Renderer의 종류 00:13:01
Chapter_05_01 Scanline Lighting (1) 00:23:05
Chapter_05_01 Scanline Lighting (2) 00:18:46
Chapter_05_02 UVW and Unwrap 00:24:22
Chapter_05_03 UVW mapping & Map Channel 00:21:07
Chapter_05_04 Material ID 00:17:05
Chapter_05_05 Unwrap (1) 00:19:27
Chapter_05_05 Unwrap (2) 00:15:49
Chapter_05_05 Unwrap (3) 00:15:24
Chapter_05_05 Unwrap Exercise 00:24:39
Chapter_05_06 Material Editor and Texture 관리 00:24:55
Chapter_05_07 Mat.Para (1) Diffuse, Self Illumination 00:22:03
Chapter_05_07 Mat.Para (2) Specular, Glossness, Opacity 00:21:54
Chapter_05_07 Mat.Para (3) Bump,Normal 00:20:39
Chapter_05_07 Mat.Para (4) Reflection Refraction 00:20:10
Chapter_05_07 Mat.Para (5) Displace map 00:18:46
Chapter_05_07 Mat.Para (6) Material Wrap Up 00:15:32
Chapter_05_08 Material Composit (1)_Viewport Layout 00:17:46
Chapter_05_08 Material Composit (2)_Scratch Teapot 00:29:35
Chapter_05_08 Material Composit (3)_Mountain and River (1) 00:36:15
Chapter_05_08 Material Composit (3)_Mountain and River (2) 00:33:31
6강 [이론] V ray Render 입문(Basic)
Chapter_06_01 V ray Render setting 00:12:11
Chapter_06_02 V ray Scene setting 00:15:24
Chapter_06_03 V ray Lighting setting 00:14:21
Chapter_06_04 V ray materials (1) 00:22:41
Chapter_06_04 V ray materials (2) 00:19:03
Chapter_06_04 V ray materials (3) 00:24:06
Chapter_06_04 V ray materials (4) 00:21:47
Chapter_06_05 V ray Mat. Composit 00:21:21
Chapter_06_06 Tree and Leaves Modeling (1) 00:26:32
Chapter_06_06 Tree and Leaves Modeling (2) 00:20:47
Chapter_06_07 V ary material Ocean 00:13:09
7강 [실습] 주요 모델링 기법 보강
Chapter_07_01 Array (Pattern modeling) 00:09:56
Chapter_07_02 Boolean Modeling 00:24:09
Chapter_07_03 Line modeling 00:33:00
Chapter_07_04 Modeling Management 00:21:52
Chapter_07_05 Edge Edit Function Summary 00:51:35
8강 [이론] 텍스쳐 제작 (Render to Texture)
Chapter_08_01 Render to Texture 00:18:46
Chapter_08_02 RTT No projection (1) 00:21:21
Chapter_08_02 RTT No projection (2) 00:16:47
Chapter_08_03 RTT Projection (1) 00:29:47
Chapter_08_03 RTT Projection (2) 00:19:53
Chapter_08_03 RTT Projection (3) 00:21:16
Chapter_08_03 RTT Projection (4) 00:14:09
Chapter_08_04 Data Channel 00:17:43
9강 [총정리] GoingMerry호 완성
Chapter_09_01 GM Unwrap (1) 00:29:41
Chapter_09_01 GM Unwrap (2) 00:27:25
Chapter_09_02 Assign Material (1) 00:25:17
Chapter_09_02 Assign Material (2) 00:25:37
Chapter_09_03 Render to Texture 00:24:39
Chapter_09_04 Texture setting 00:38:12
Chapter_09_05 Wrap up 00:20:15
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